[Winpcap-users] determinist / speed up the transmission with winpcap ?
Soft Prodel
soft at prodel-techno.fr
Mon Feb 13 07:30:00 GMT 2006
Hello All developers,
- excuse first for my bad English...-
I would like to know if with winpcap used with windows XP (pro) ,i can be
determinist for the timing.
each milliseconde,(using the multimedia timer),i send a request to a server
with UDP/IP protocol. at this moment i use traditional AsyncSocket windows
API's.
but all the layers, stacks of windows take time and is not determinist. when
i decide to send a frame, the most of the time, the frame is emitted on the
network 1, 5, 10, 50 ms after and sometimes, when i stress the PC, 250 ms
later !!!.
i know that XP is not a Real-Time operating system, but i try to speed up
the transmission at least at 2 or 3 ms.
is winpcap able to skip all the system latency ?
i think yes because it bypass all the layers but what with the HAL layer...
?
or any person have information about to how to make ?
The application is for fast communicate with I/O system. without real time
system like RTX or others.
Thanks for attention.
Best Regards.
Laurent.
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