[Winpcap-users] Which language will be better?

Gianluca Varenni gianluca.varenni at cacetech.com
Wed Apr 12 05:20:47 GMT 2006


Well, one solution does not exclude the other. You can also develop the UI part in C# and the capture/decoding part in C++ (using P/Invoke for the interaction between the UI in C# and the capture engine), or in Managed C++ (so that you basically write code in C/C++ and the compiler takes care of doing the necessary marshalling between the managed and unmanaged datatypes).

Just my two cents
GV

  ----- Original Message ----- 
  From: New accounts at sandmik.net 
  To: winpcap-users at winpcap.org 
  Sent: Tuesday, April 11, 2006 12:14 AM
  Subject: Re: [Winpcap-users] Which language will be better?


  Hi,

      I would for sure go with Visual C++ because it is much easier to work with when it comes to structures and memory handling which is something you need in such a case. In C# you will get a speed up with the interface but there is an extra overhead with interfacing with the library and wrapping stuff.

      Regards.

  sahlot arvind wrote: 
    Hello All,
    I want to develop an application not exactly but sth like Ethereal.. As for capturing packets and getting network statistics I will have to use Winpcap library, so for such kinda work which language should I choose out of C# or Visual C++...... I know its up to programmer's interest but still I would like to know about you ppl choice and suggestions... 
    This suggestion is really very very important and urgent so please let me know at the earliest..
    Thanks in advance..
    Best Regards,
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